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Math Limbo

A timed addition game where you solve the equations by adding two single digit numbers and choosing the answer or by choosing an equivalent addition. It can be used to speed up your mental arithmetic skills. Different levels.

5-8 year olds
Pupils

Fishy Times Tables

A clever interactive which demonstrates times tables up to 10 x 10. It is useful for showing the commutative law of multiplication which means you can multiply numbers in any order and the answer is the same.

6-10 year olds
Teachers, Pupils

Digital Dialects

Digital Dialects features free to use games for learning more than 80 languages. Within are games for learning phrases, numbers, vocabulary, spelling, verb conjugation and alphabets.

0 year olds
Teachers, Pupils

Bottle Take Away

This site is based on the 10 green bottles rhyme, however you can display up to 21 bottles. It is excellent for children who are working on counting backwards and in particular 'one less' than a particular number.

4-5 year olds
Pupils

The Difference Bar

Use a linear partitioning tool to help find the difference between pairs of two-digit numbers such as 25 and 34. The examples in the resource always have a difference less than ten. Useful as a teaching resource on an interactive whiteboard.

7-9 year olds
Pupils

Num Tanga Junior

Match the pairs which could be numerals, numbers as words, ten frames, base ten or fingers on hands. There are different levels the highest of which goes up to 20.

4-6 year olds
Pupils

Okta's Rescue

Use your counting skills to save Okta and his friends. You need to count them to move them to a safe ocean. When you have finished counting use the number line to see how many you have saved altogether.

5-6 year olds
Pupils

Dienes and Coins

Useful place value teaching resources for use on an interactive whiteboard. They cover hundreds, tens and ones and UK money. With some you will need to drag the Dienes blocks to represent the number you want. Please note the decimals section is faulty.

5-9 year olds
Teachers, Pupils

Home Time Ladybirds

Count the spots on the ladybirds and drag them to the correct houses. The maximum number of spots is 9 and children will need to subitise to work out the total on each ladybird.

3-5 year olds
Pupils

Claw

A game of estimation. You need to estimate where on a decimal number line to position the claw grabber to match a percentage figure. It is a good way of testing whether you understand the relationship between decimals and percentages.

10-11 year olds
Pupils
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