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Moving Digit Cards

An interactive whiteboard teaching aid for place value. It demonstrates the effect of multiplying and dividing whole or decimal numbers by 0.1, 10 or 100. The columns headed by letters are incorrectly labelled.

7-14 year olds
Teachers

The Ted Hughes Homepage

These essays on selected works by Ted Hughes were written as resources for teachers.

16-18 year olds
Pupils

Learning Letters and Words through Play Activities

Help your child to learn letters and words through play activities with this guide for parents by Topmarks.

3-7 year olds
Parents

Caterpillar Ordering

A flexible game for ordering numbers and for number sequences. Fantastic on an interactive whiteboard. Levels range from ordering and sequencing numbers to 5 up to decimals.

4-11 year olds
Teachers, Pupils

Subtraction Grids

Can you meet the challenge to see how many subtraction calculations you can do in two minutes? There are different levels and you can choose either one or two missing numbers to make your number sentence correct.

6-11 year olds
Teachers, Pupils

Number Line

Number Line helps students visualise number sequences and illustrate strategies for counting, comparing or the four operations. Number lines can be easily adapted with whole numbers, fractions, decimals, or negative numbers.

5-11 year olds
Teachers, Pupils

Rocket Rounding

A multiple choice game involving rounding numbers to ten, a hundred and to a whole number. There are two options, one with a number line and the other more difficult level, without one.

7-11 year olds
Pupils

2D Shape Reveal

An interactive whiteboard resource to help with the teaching and learning of the names and properties of 2D shapes.

6-11 year olds
Teachers, Pupils

Measuring in Cm

A measuring game which can help children to understand how to use a ruler. Children need to measure various objects against a centimetre ruler. Two levels of difficulty with whole centimetre and half centimetre examples.

5-9 year olds
Pupils

Multiples and Factors

A multiple choice game with two game modes. In the first you need to identify the Lowest Common Multiple and in the second the Highest Common Factor. Questions increase in difficulty depending on accuracy

9-11 year olds
Pupils
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