Ways to Use a Visualiser in the Classroom
Here are some great ideas for using a visualiser in the classroom. They are becoming more common as they allow teachers to display a single object or small area to an entire classroom.
Subtraction Grids
Can you meet the challenge to see how many subtraction calculations you can do in two minutes? There are different levels and you can choose either one or two missing numbers to make your number sentence correct.
Hit the Button
Quick fire questions on number bonds, doubling, halving, times tables, division facts and square numbers against the clock. Brilliant for improving mental maths and calculation skills, but particularly times tables either up to 10 or up to 12 times.
Compare Decimals
Draw greater than and less than signs before the time bar runs out to compare decimals.
Find the Start Time
A maths game where you need to find the start time after a given time interval. Find the correct time on an analogue or digital clock. Lots of choice of level, including: subtracting 1 hour, multiples of 5, or 10 minutes and more.
Minus Mission
Quick fire subtraction sums against the clock. This is a space invader type game with subtraction sums less than 20. Just the thing to sharpen your mental maths skills.
Sum Scales
With Sum Scales, which is a whole class teaching tool, you can explore greater than, less than and equals to number maths stories.
Guided Reading and Reading Games with Roy the Zebra
A wonderful guided reading story with accompanying printable worksheets and guided reading discussion sheets. There are 80 interactive literacy games, stories and songs for use in school or at home. Well worth a look!
Bottle Take Away
This site is based on the 10 green bottles rhyme, however you can display up to 21 bottles. It is excellent for children who are working on counting backwards and in particular 'one less' than a particular number.
The Difference Bar
Use a linear partitioning tool to help find the difference between pairs of two-digit numbers such as 25 and 34. The examples in the resource always have a difference less than ten. Useful as a teaching resource on an interactive whiteboard.