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Gingerbread Man Game

Counting and sequencing games where you can learn your numbers to 10. Works well on an interactive whiteboard.

3-5 year olds
Teachers, Pupils

Math Limbo

A timed addition game where you solve the equations by adding two single digit numbers and choosing the answer or by choosing an equivalent addition. It can be used to speed up your mental arithmetic skills. Different levels.

5-8 year olds
Pupils

Meteor Multiplication

Shoot the meteors that have the answers to the multiplication questions. This will really test your knowledge of all your times tables! There are three levels of difficulty.

7-11 year olds
Pupils

Grover's Winter Games

This game is probably suitable more for use at home than at school. It has three parts. The first has number to 15 number recognition activities, the second has shape patterns to complete and the third tests a child's ability to follow instructions.

4-5 year olds
Pupils

Maths Hubs

The purpose of the Maths Hubs Programme, coordinated by the NCETM, is to help schools and colleges lead improvement in mathematics education in England.

5-11 year olds
Teachers

The Greatest Game Ever

Can you beat the computer by making a 3-digit number that is larger? There is also a number ordering game. Slow loading.

6-7 year olds
Pupils

Clock Splat

Match simple analogue times with digital equivalents. There are three levels of difficulty: hours, half hours and quarter hours.

6-8 year olds
Pupils

Spot the Coins

This game is a coin recognition site. The currency involved is UK money. You need to find the coins which are hidden in the scenes. In the higher level you need to order the coins that you find from lowest to highest values.

5-7 year olds
Pupils

Teaching Clock

Teaching Clock is an open-ended teaching resource to help children explore telling the time in both analogue and digital formats. The digital clocks can be viewed in either 12-hour or 24-hour layout.

5-11 year olds
Teachers, Pupils

The Vile Vendor Probability Game

The Vending Machine gives vile drinks such as Cabbage, Smelly Sock or Fresh Fish. You need to work out the likelihood of getting each flavour and choose a matching probability word: impossible, unlikely, equal, likely or certain.

8-11 year olds
Pupils
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