Ways to Use a Visualiser in the Classroom
Here are some great ideas for using a visualiser in the classroom. They are becoming more common as they allow teachers to display a single object or small area to an entire classroom.
Time Tools - 12 hours to the minute
A game where you can practise how to tell the time on both analogue and digital devices in this fun maths game. Match each 12 hour digital clock to the correct analogue clock.
Time Tools - 12 hour to the half hour
Match each digital clock to the matching analogue time. The times are based on the 12 hour clock and are on the half hours. Two separate games are available.
Pay using 1 coin
A UK money game where you pay for the items using single value coins. It can help young learners to begin to count money.
Science Museum - London
Online galleries based on scientific themes, find out about the 'hands on' workshops and how to access the resource packs related to visits here.
Apple Picking
A missing numbers game which focuses on numbers from 0 to 20. Children are presented with a series of numbers and have to select the apple to find the missing number.
Fishing
Catch the fish and then use the pictogram to count how many of each fish you caught.
Coconut Multiples
Coconut Multiples can reinforce children's knowledge of times tables by helping them to recognise the multiples from each table. Select either multiples from times tables up to 10 or 12.
BBC Bitesize Science Key Stage 2
Colourful, interactive science activities from the BBC Bitesize on the key areas: materials, energy, light and sound, humans, plants and animals. Designed for 10 to 11 year olds.
Spinner
Spinner is an interactive resource for generating random numbers up to 10. You can reduce the number of segments. Try this for generating equations.
