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Placing Numbers on a Number Line

A versatile number line that can be used at many different levels beginning at numbers 1 to 10 up to fractions, decimals and negative numbers. Place numbers on a number line and see how close you can get.

5-14 year olds
Pupils

Bingo - Addition

Useful for whole class addition mental maths for use on an interactive whiteboard. Levels are carefully progressive from single digit addition to HTU and TU addition. It can improve mathematical vocabulary. The decimal addition options are faulty.

5-11 year olds
Teachers

Compare Numbers on a Number Line

Compare numbers on two different number lines and decide which is bigger. A great game to get children thinking about reading varying scales. Useful teaching resource on an interactive whiteboard.

7-11 year olds
Teachers, Pupils

The Alphabet Song

A catchy song which can help you learn the order of the letters of the alphabet. It uses capital letters rather than lower case letters.

5-7 year olds
Pupils

Spot the Coins

This game is a coin recognition site. The currency involved is UK money. You need to find the coins which are hidden in the scenes. In the higher level you need to order the coins that you find from lowest to highest values.

5-7 year olds
Pupils

Find the Start Time

A maths game where you need to find the start time after a given time interval. Find the correct time on an analogue or digital clock. Lots of choice of level, including: subtracting 1 hour, multiples of 5, or 10 minutes and more.

7-11 year olds
Teachers

Museum of Ten

A game to help you learn your number bonds to 10.

5-6 year olds
Pupils

Dartboard Multiplication

Are you up for the challenge? Sharpen up your skills with these games which really test your knowledge of multiplication tables. Don't forget to put your number in the centre. Works well on IWB.

7-11 year olds
Teachers

Ancient Greece - The Argo Odyssey

Argo the dog is missing! He was last spotted at the Olympics. Can you find Argo? There are lots of mini-games and puzzles about life in Ancient Greece.

7-11 year olds
Pupils

The Vile Vendor Probability Game

The Vending Machine gives vile drinks such as Cabbage, Smelly Sock or Fresh Fish. You need to work out the likelihood of getting each flavour and choose a matching probability word: impossible, unlikely, equal, likely or certain.

8-11 year olds
Pupils
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